You are the combatant commander of a crisis that spans a covert action in the Gulf and the edge of war with China. You command the forces, set the policy, and answer for the ladder. Here is the loop.
Read your briefing. Objectives and how you win are one click away, on the ◈ Briefing button, top bar.
Select a force. Click any symbol on the globe or a row in the left track list to inspect it and open its data sheet.
Give orders. Queue strikes, ISR, mobilisation and diplomacy from + Order; reposition a unit from its card. You have a limited order bandwidth each turn.
End the turn. Hit ▶ End turn and watch it resolve on the globe, in the sitrep, and in the ◱ Dashboard.
Drag to orbit · scroll to zoom · Esc closes panels · toggles for coverage, datalink, day/night up top
DEFCON 3theatre quiet
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THEATRE
Start scenario
Restarts the strategic engine. The whole force pool, escalation, and economy reset to the chosen opening.
Media cell — generated imagery
Optional. Paste an OpenAI key and the game generates cinematic art on the fly: scenario title keyart, breaking-news backdrops behind FLASH banners, and hero art on unit cards. Cached locally so each image is generated once.
No key — pure-CSS cinematics only
Key stays in this browser and is sent only to api.openai.com. Images ≈ a few cents each; video costs more. Any failure falls back silently to the built-in effects.
Adjudication — white cell
The political layer (access, sanctions, signals) is refereed by a white cell. Rules is the deterministic table. Demo runs the full LLM-style reasoning pipeline from a built-in cell — no key needed. Claude routes it through the real model — it sets the odds, the engine still rolls the dice, four guardrails clamp everything.
Rules table — deterministic
Your key is stored only in this browser and sent only to Anthropic's API. Any failure falls back to the rules table.
Real 3D terrain
Paste a free Cesium Ion token to drape the satellite imagery over real elevation. Imagery stays Esri; the token only adds terrain.
Free at ion.cesium.com → Access Tokens. Stored only in this browser.
Flat globe (ellipsoid) — no token
Order of Battle
0
Escalation ladder
WestPac
CentCom
Sitrep feed
WHITE CELL
Kinetic — strike
Enablers
Diplomacy — routed through the white cell
Orders
◈ TACTICAL DIRECT ACTION SEAL element · man-level assault · result hands up to the strategic board
◆ Reference annex
◆ Scenario library
Red temperament
⚒ Scenario builder
Multi-domain strategic wargame
CHOKEPOINT
Two straits. One crisis. From a covert action in the Gulf to the edge of war with China, every decision buys a rung of escalation you may not be able to climb back down.
BUILT ON THE ARBITER ENGINE
Built on the ARBITER engine · headphones recommended
Settings
Console configuration
COMMAND WIRE
Stand by for traffic…
FLASH
DYNAMIC EVENT REPORT · TURN
World events
Current operations
Active forces
Time compression
DECISION POINT
Command staff - recommendations
Four seats, four biases. Track record updates once a turn resolves.
INTELLIGENCE FUSION · TURN 1
NO LIVE CAMPAIGN DATAStart or resume a scenario, then reopen Intelligence Fusion.
Relationship web
Nation dossier
Intelligence sources
Recent activity
Strategic assessment
National command authority
Directives flow down. Requests flow up. The odds are always shown before you commit.